libqmap
Just moving into sourceforge.
Until I get set up the code is available on the CVS server.
The code is quite messy atm, but the interface is clean.
Basically this is a library that loads quake .map files and converts them into a
vertex/facet/curve/material/entity arrays in a simple format which you can then
use or convert to what ever you please. It also optionally exports the texture
files, using zlib for quake 3 and some simple .pak code for quake1.
It uses code from the quake utilities release from quake I with the parser
replaced with my bison/flex pair. This should make it a trivial matter to
extend the format if need be. Well it did for quake 3 format anyway.
Cheers
FB
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